Monday, December 14, 2009

The Master of Paths, the map.

Here is the visual synopsis for the part of The Master of Paths which takes place in the Bardlands. It is also a rough schematic for the Bardlands itself. If you click on it, I think you will see an enlarged version of the map.

The Wizardslands are to the south, below the Shelf. The Shelf is a sheer cliff (that rough, wavy sideways ladder-looking thing) caused by a sudden uplift of the northern land. The uplift is highest at the Southwest Corner, creating the high plains and the rather odd flow to the rivers. The Eastern Green Forest is also on a high knoll, and the river coming out of the mountains splits, with one branch going north and one going west.

If you are wondering why Guerney takes such a long route to Selice, the royal city, the answer is that he needs to convince certain lords and nobles to join his cause.

While I don't have a good scale worked out for this map, I can tell you that it takes about a month to go south from Slatten to the Shelf, and five or six weeks to travel overland from Slatten to Selice. Going by river boat takes a lot less time, but it's expensive. Of course, the time it takes one to travel is affected by such things as weather, bandits, the condition of the roads, and the health of the horses. And riders -- eating last week's roasted meat may slow you down a bit. As a result, I can make the journies last as long as I need them to.

2 comments:

  1. Some how that last bit leaves me trying to phrase something about "unless the runs slow the riders down." A lot of trail food does not require extra preparation, Samwise and his stewed rabbit notwithstanding.

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  2. True, but I was thinking of what our travelers might get at the inn and tavern along the road. It might be wise to always ask _when_ the food was cooked.

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